Oct 23rd 2023 NVIDIA GeForce RTX 4080 SUPER to Feature 20GB Memory, Based on AD102 (145).Nov 7th 2023 NVIDIA Plans 2024 CES (January) Launch for RTX 40-series SUPER? (79).May 9th 2023 NVIDIA GeForce RTX 4060 Ti Available as 8 GB and 16 GB, This Month.Oct 17th 2023 NVIDIA Readies GeForce RTX 4070 SUPER, RTX 4070 Ti SUPER, and RTX 4080 SUPER (76). Jun 26th 2023 More Pictures of NVIDIA's Cinder Block-sized RTX 4090 Ti Cooler Surface (145).Apr 17th 2023 NVIDIA to Target $450 Price-point with GeForce RTX 4060 Ti (237).Jan 28th 2023 NVIDIA RTX 4090 Ti / RTX TITAN (Ada) Pictured, Behold the 4-slot Cinder Block (193).Aug 22nd 2023 NVIDIA Announces DLSS 3.5 Ray Reconstruction Technology, Works on GeForce 20 and Newer (89).Aug 21st 2023 NVIDIA BIOS Signature Lock Broken, vBIOS Modding and Crossflash Enabled by Groundbreaking New Tools (170).The GeForce GTX 400 series graphics cards will be unveiled on the 26th of March. NVIDIA has been confident about the tessellation performance back since January, when it detailed the GF100 architecture. But in scenes with heavy tessellation (particularly the "dragon" scene, where a highly detailed model of a dragon needs to be rendered with densely tessellated meshes, the GTX 480 clocks nearly a 100% performance increment over the HD 5870. In many scenes where tessellation is lower, the GPUs performed neck-and-neck, with the GTX 480 performing better more often. NVIDIA demonstrated its claims in the presentation using the Unigine Heaven, where the GeForce GTX 480 was pitted against a Radeon HD 5870. With 15 SMs enabled on the GeForce GTX 480 and 14 on the GeForce GTX 470, there are that many independent tessellation units. Each Polymorph Engine has its own tessellation unit. Each GF100 GPU physically has 16 Polymorph Engines, one per streaming multiprocessor (SM) which helps in distributed, parallel geometry processing. NVIDIA's confidence comes from the way its GF100 GPU is designed (further explained here). With this achievement, NVIDIA is looking to encourage leaps in geometric detail, probably in future games that make use of tessellation. A set of company slides leaked to the press reveals that NVIDIA is claiming the upper hand in tessellation performance.
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